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In the 3D Editor you load a model, decide how it looks and behaves for viewers, and publish it as a link or an embed. The editor handles standard mesh models and 3D Gaussian Splatting files. That covers large building scenes as well as single-object scans for product pages. See Uploading models for the full list. Viewers explore a published model live in their browser. The aim is to shorten the wait for something you can show a client from about an hour of rendering to roughly ten seconds.
The 3D Editor with the Objects panel on the left, the model in the viewer, and Scene info on the right

The layout

  • Viewer, in the middle. Before you add a model, it is a drop zone that says Drag and drop your 3D asset here.
  • Left sidebar:
  • Right sidebar:
    • Scene info holds the name, description, visibility, and the Publish button. See Publishing a model.
    • Settings for the selected position, button, and model, and Scene Settings for the background and lighting. See Scene and environment.
    • AI Render creates an AI-edited image from the current view. See AI render.
    • Statistics jumps to the view figures for the model. See Engagement and analytics.